AFTER HOURS / OTHER WORK
À la carte.
More products, systems, and experiments.
New interfaces
RelicVRCultural heritage in VR.+
I turned archaeological scan data into a VR experience, taking historical sites from raw point clouds to explorable environments.
I processed the scans in CloudCompare and Blender, then built the experience in Unity with controller and hand-gesture navigation.
Unity VR, CloudCompare, Blender
OrpheusAn AI interface driven by EEG signals.+
I built an experimental interface combining a Muse 2 EEG headset, real-time visuals, and an AI conversation. The prototype explored how brainwave signals could become another input to an interface.
I worked on signal collection, noise filtering, and a particle system that responds to the data. Orpheus is an interaction prototype, not a clinical tool.
EEG hardware, Three.js, generative AI
Software & AI
Driver AIAI documentation interface+
Redesigned the conversational interface for generating documentation with AI.
Generative AI, frontend development, Figma
PixAIAI manga creation+
Designed and built core creation and sharing features for an AI manga platform.
Generative AI, full-stack development, ML engineering
AmazonCustoms clearance portal+
Designed and built an internal data portal for customs clearance workflows.
Full-stack development, databases, Figma
Physical systems
JJEVision inspection system+
Designed and built an automated vision system integrating RFID, robotic arms, and PLCs.
Robotics, computer vision, RFID
Inkheart3D-printed toys+
Took custom toy designs from CAD models to finished 3D-printed products.
3D modeling, CAD, 3D printing